AI Insights · Timothy · July 2023
Top 5 Third Person Games on iOS in Croatia for Q2 2023
Explore the performance metrics of the top 5 third-person games on iOS in Croatia during Q2 2023, including weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 third-person games on iOS in Croatia exhibited varying trends in downloads, revenue, and active users. Here, we delve into the performance of these popular games.
Subway Surfers from Sybo Games ApS saw a notable increase in weekly revenue, peaking at approximately $134 in the final week of May. Weekly downloads fluctuated, starting at 776 in late March and reaching a high of 924 in mid-June. Active users showed consistent engagement, with numbers oscillating between 21.1K and 26.9K throughout the quarter.
Stumble Guys, published by Scopely, Inc., experienced a decrease in weekly revenue, dropping from $1.6K in late March to around $1.0K by the end of June. Download numbers remained relatively stable, with minor fluctuations, starting at 545 and ending at 523. Active users also saw a slight decline, from 10.8K to 8.9K across the quarter.
Going Balls by SUPERSONIC STUDIOS LTD faced a mixed quarter. Weekly revenue saw sporadic peaks, with the highest being $71 in early May. Downloads showed a downward trend initially but stabilized around the mid-300s towards the end of June. Active users maintained a steady presence, ranging from 1.9K to 2.4K throughout the period.
Tencent Mobile International Limited's PUBG MOBILE showed a significant weekly revenue boost, reaching $5.5K in early April before settling around $1.9K by the end of June. Downloads fluctuated but remained relatively low, with a peak of 523 in early April. Active users displayed a slight decline over the quarter, from 8.6K to 8.1K.
Lastly, Golf Battle from Miniclip.com saw consistent weekly revenue growth, peaking at $234 in the final week of June. Downloads remained fairly stable, with numbers ranging from 175 to 310. Active users showed a steady trend, maintaining around 2.2K to 2.4K throughout the quarter.
These insights reflect the dynamic nature of the mobile gaming market in Croatia. For more detailed metrics and trends, visit Sensor Tower.